As 5G is about to be launched soon, people are excited to get hands-on experience. However, 5G is not about just speed as it will establish a whole platform for new things. Among other things, the best opportunities incorporated with 5G has augmented reality and virtual reality, also known as AR/VR. No Doubt, 5G & Edge Computing Is Improving Mobile VR/AR.
Virtual Reality grasped its pace in today’s world because of the uniqueness that it has to offer to the clients. The concept of virtual reality is to present a version of reality which is actually not there in present. That reality is developed artificially and can be shown only through 3D or VR glasses specified to see these versions of reality. On the other hand, augmented reality is the integration of digital information with the user’s environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.
5G & Edge Computing Taking Over the World
With the ever-increasing use cases of VR and AR, the amount of data needing to be sent is also increasing in size. The upcoming flagship devices in the market are encased with cloud computing with 5G networks for better low-latency future for VR, AR and mixed reality (MR) headsets.
Edge computing is a method of optimizing cloud computing systems by performing data processing at the edge of the network, near the source of the data. We need edge computing and 5G for improved performance in AR/VR system.
Generating high-end computer graphics in the cloud for gaming and other applications is an old idea. Moreover, cloud gaming companies are trying to make it even better than before. However, with the launch of 5G, cloud computing will get better. 5G will solve all the problems of gaming app with intensive graphics. 5G will overcome the problem of latency. Latency is basically the time taken when someone requests something from the network whenever it responds.
High latency isn’t a problem if it takes a second or two to play your YouTube video. It may be annoying but it doesn’t ruin the overall experience. However same is not the case with AR/VR as even a half-second delay is a mess if the streamed image on your googles is struggling to recover. According to a recent paper, for seamless AR/VR experiences, the latency rate should be less than 10 milliseconds.
Even with 5G, the streaming will not be seamless with low latency when cloud facilities processing AR/VR data are thousands of miles away.
On arrival of 5G, all the latency requirements will be accommodated. 5G is necessary for all aspects to be it cloud computing or AR/VR. 5G on edge will open new worlds and use cases. Edge computing together with 5G will overcome all the challenges in different ways.